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Chris Crawford on Game Design |
by Chris Crawford (June 2003)
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Andrew Rollings and Ernest Adams on Game Design |
by Andrew Rollings, Ernest Adams (May 2003)
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Ultimate Game Design: Building Game Worlds |
by Tom Meigs (May 2003)
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Creating Emotion in Games: The Craft and Art of Emotioneering |
by David Freeman, Will Wright (September 2003)
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Rules of Play: Game Design Fundamentals |
by Katie Salen, Eric Zimmerman (November 2003)
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The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software |
by Chris Crawford (December 2002)
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Game Development and Production (Wordware Game Developer's Library) |
by Erik Bethke (February 2003)
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Developing Online Games: An Insider's Guide |
by Jessica Mulligan, Bridgette Patrovsky (March 2003)
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The Video Game Theory Reader |
by Mark J. P. Wolf, Bernard Perron (August 2003)
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Game Architecture and Design: A New Edition |
by Andrew Rollings, Dave Morris (October 2003)
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Designing Virtual Worlds |
by Richard A. Bartle, Richard Bartle (July 2003)
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What Video Games Have to Teach Us About Learning and Literacy |
by James Paul Gee, James Gee (May 2003)
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Secrets of the Game Business (Game Development Series) |
by Francois Dominic Laramee (February 2003)
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The Medium of the Video Game |
by Mark J. P. Wolf (February 2002)
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Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic |
by Brad King, John Borland (August 2003)
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Trigger Happy : Videogames and the Entertainment Revolution |
by Steven Poole (September 2000)
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Game Development Business and Legal Guide |
by Ashley Salisbury (April 2003)
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Massively Multiplayer Game Development (Game Development Series) |
by Thor Alexander (February 2003)
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Game Coding Complete |
by Mike McShaffry (June 2003)
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The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World |
by Steven L. Kent (September 2001)
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Core Techniques and Algorithms in Game Programming |
by Daniel Sanchez-Crespo Dalmau, Daniel Sanchez-Crespo (September 2003)
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Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business |
by Alan Gershenfeld, Mark Loparco, Cecilia Barajas (May 2003)
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture |
by David Kushner (May 2003)
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The Indie Game Development Survival Guide (Game Development Series) |
by David Michael (August 2003)
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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games |
by Austin Grossman (February 2003)
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Game Developer's Market Guide (Game Development) |
by Bob Bates (August 2003)
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Introduction to 3D Game Programming with DirectX 9.0 |
by Frank D. Luna, ROD LOPEZ (June 2003)
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Tricks of the Windows Game Programming Gurus (2nd Edition) |
by Andre LaMothe (June 2002)
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C++ for Game Programmers (Game Development Series) |
by Noel Llopis (April 2003)
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High Score! The Illustrated History of Electronic Games |
by Rusel DeMaria, Johnny L. Wilson (April 2002)
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ARCADE FEVER The Fan's Guide to The Golden Age of Video Games |
by John Sellers (August 2001)
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Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution |
by Dean Takahashi (April 2002)
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Out of Print--Limited Availability
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Break Into The Game Industry: How to Get A Job Making Video Games |
by Ernest Adams (May 2003)
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Get in the Game: Careers in the Game Industry |
by Marc Mencher (October 2002)
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Game Physics (Interactive 3d Technology Series) |
by David H. Eberly (December 2003)
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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization |
by André LaMothe (June 2003)
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High Score!: The Illustrated History of Electronic Games, Second Edition |
by Rusel Demaria, Johnny L. Wilson (December 2003)
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Physics for Game Developers |
by David M. Bourg (November 2001)
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AI Game Programming Wisdom 2 |
by Steve Rabin (December 2003)
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Managed Directx 9: Kick Start : Graphics and Game Programming |
by Tom Miller (October 2003)
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Programming Role Playing Games with DirectX w/CD |
by Jim Adams (January 2002)
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Game Design: The Art and Business of Creating Games |
by Bob Bates (April 2002)
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Supercade: A Visual History of the Videograme Age 1971-1984 |
by Van Burnham (November 2003)
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Xbox: Blow the Lid Off! |
by Brian Underdahl (October 2002)
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3D Math Primer for Graphics and Game Development |
by Fletcher Dunn, Ian Parberry (June 2002)
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Advanced 3D Game Programming with DirectX 9.0 |
by Peter Walsh (April 2003)
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Hacking the Xbox: An Introduction to Reverse Engineering |
by Andrew Huang (July 2003)
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Game Programming Gems 4 (Game Programming Gems Series) |
by Andrew Kirmse (March 2004)
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Game Creation and Careers: Insider Secrets from Industry Experts |
by Marc Saltzman (June 2003)
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Ps2 Secret Codes 2004 (Brady Games.) |
by H. Leigh Davis (December 2003)
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| Built by Chris McEvoy |
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