JND A To Z
(updated 07 May 2006)
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Date
Popular
Title
Apr 2006
A Car Is for Entertainment
Apr 2006
A Time For Standards
Apr 2006
Complexity again -- Isn't progress wonderful?
Apr 2006
Emotionally-centered design
Apr 2006
Interaction Design is still an art form: Ergonomics is real engineering
Apr 2006
Interior Design Versus Product Design
Apr 2006
To school or not to school
Apr 2006
Whose profession is design?
Apr 2006
Why doing user observations first is wrong
Mar 2006
Pod Coffee Makers
Mar 2006
Things That Make Us Smart: Forbes article
Mar 2006
2006 Benjamin Franklin Medal in Computer and Cognitive Science
Dec 2005
How To Write an Effective Manual
Nov 2005
Complexity of the Modern Automobile-Isn't Progress Wonderful?
Nov 2005
Trapped In a Lufthansa Airline Seat
Sep 2005
The Truth About Google's so-called "simplicity"
Sep 2005
HCD harmful? A Clarification
Jul 2005
When Norman Meets Chinese
May 2005
Industrial Design: Claims Without Substance
May 2005
*
11
PPVMTDO: The convergence in mobile devices.
Apr 2005
In Defense of PowerPoint
Apr 2005
Chapter 11: Turn Signals Are the Facial Expressions of Automobiles
Apr 2005
Minimizing the annoyance of the mobile phone
Mar 2005
In Appreciation of Jef Raskin
Mar 2005
*
5
When data and applications are all on the internet
Mar 2005
*
10
Why do you like iPod when the shuttle is so bad?
Mar 2005
*
5
Why are your books so badly designed?
Jan 2005
Concept Cars
Jan 2005
Robots in the Home: What Might They Do?
Jan 2005
Appliances of the Future
Jan 2005
Where Emotional Design Fails
Dec 2004
With safety and security, more can be less
Nov 2004
*
2
AskDon: Design + Relationships
Nov 2004
AskDon: Tell me why is emotional design important for you, and for education and learning?
Nov 2004
AskDon: What are your favorite top 15 most important usability principles?
Nov 2004
AskDon: Which side is the steering wheel?
Nov 2004
*
9
Design as Communication
Nov 2004
*
13
Personas: Empathetic Focus
Oct 2004
When Bugs Become Features
Oct 2004
Facing to the rear
Oct 2004
The Emotional Eye: Cockpit Complexity
Oct 2004
The Emotional Eye: Navigation Systems
Sep 2004
SURPASSING CUSTOMERS’ NEEDS: WHEN TECHNOLOGY IS TOO GOOD
Jun 2004
The Emotional Eye (pun Intended): Introductions
Jun 2004
The Personality of Automobiles
Mar 2004
*
9
Emotional about design : The Guardian Interview
Feb 2004
*
6
Interview with Donald Norman on Mental Models
Feb 2004
*
2
Computers: Mac Attack
Dec 2003
*
2
Why Machines Should Fear
Nov 2003
*
57
In Praise of Good Design: Products and their virtues
Jul 2003
*
3
Why I Like my Harmony Remote Control
Jul 2003
*
4
Emotional Design: People and Things
Jul 2003
*
3
Interaction Design for Automobiles
Jul 2003
*
3
The Complexity of Everyday Life
Aug 2002
*
32
Toilet Paper Algorithms: I didn't know you had to be a computer scientist to use toilet paper
Jul 2002
*
30
Emotion and Design: Attractive Things Work Better
Feb 2002
complex device or user error?
Feb 2002
learner-centered design and other relevant issues
Feb 2002
*
1
A robot revolution is coming your way
Feb 2002
*
3
Everyday Design
Feb 2002
*
3
In Defense of Cheating
Jan 2002
*
12
Flat-screen iMac wows design guru
Dec 2001
*
4
DVD Menu Design: The Failures of Web Design Recreated Yet Again
Dec 2001
*
8
DVD Menu Design: The Failures of Web Design Recreated Yet Again
Oct 2001
*
1
Internet's future debated at PopTech conference
Sep 2001
How Might Humans Interact with Robots?
Jun 2001
*
2
Learning from the Success of Computer Games
Jun 2001
*
3
Lessons Learned from Video Games and Museum Exhibits
Jun 2001
*
10
The Perils of Home Theater
Mar 2001
*
1
Cyborgs of the New Millennium
Jan 2001
*
7
Applying the Behavioral, Cognitive, and Social Sciences to Products
Jan 2000
*
1
Usability Is Not a Luxury
Jan 2000
*
3
Technology and the Rise of the For-profit University
May 1999
*
5
Affordance, Conventions and Design
Mar 1999
*
2
Banner Blindness, Human Cognition and Web Design
Jan 1999
*
14
Affordances and Design
Jan 1999
*
1
Donald Norman Looks Forward to the New Century
Jan 1999
I can't imagine more interaction than the banana going inside my body.
Oct 1998
*
2
Being Analog
Oct 1998
*
2
Drop Everything You're Doing
Oct 1998
*
4
Let me tell you about Gertrude
Oct 1998
*
5
Want Human-Centered Development? Reorganize the Company
Jun 1998
*
3
The Life Cycle of a Technology: Why it is so difficult for large companies to innovate
Jan 1998
*
18
Gratuitous Graphics and Human-Centered Website Design
Jan 1998
The Post Disciplinary Revolution: Industrial Design and Human Factors—Heal Yourselves
Jan 1997
*
3
How Might People Interact with Agents?
Jan 1996
*
3
Design as Practiced
Aug 1995
*
1
Advanced TV Standards
Jan 1990
*
8
Human Error and the Design of Computer Systems
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