Game Studies A to Z
(updated 07 May 2006)
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Date
Popular
Title
Dec 2004
*
15
Living a Virtual Life: Social Dynamics of Online Gaming
May 2003
*
7
Playing and Gaming: Reflections and Classifications
Jul 2001
*
7
Games telling stories? A brief note on games and narratives
Dec 2002
*
6
Creative Player Actions in FPS Online Video Games : Playing Counter-Strike
Dec 2004
*
4
Play Along - An Approach to Videogame Music
May 2003
*
4
Computer Games as a Part of Children's Culture
Dec 2002
*
4
Lara Croft: Feminist Icon or Cyberbimbo?
Jul 2001
*
4
The Sims: Grandmothers are cooler than trolls
May 2003
*
3
Interaction Forms and Communicative Actions in Multiplayer Games
Jul 2001
*
3
Beyond Myth and Metaphor: The Case of Narrative in Digital Media
Jul 2001
*
3
The Gaming Situation
Jul 2001
*
3
The repeatedly lost art of studying games
Dec 2004
*
2
Review: Germans at Play
Dec 2003
*
2
On Virtual Economies
May 2003
*
2
Perspectives of Computer Game Philology
Dec 2002
*
2
Computer Games Have Words, Too: Dialogue Conventions in Final Fantasy VII
Jul 2001
*
2
Computer Game Studies, Year One
Dec 2004
*
1
A Meaningful Read: Rules of Play reviewed
Dec 2003
*
1
When Seams Fall Apart: Video Game Space and the Player
May 2003
*
1
Play Dead: Genre and Affect in Silent Hill and Planescape Torment
May 2003
*
1
Game Noir : A Conversation with Tim Schafer
Dec 2002
*
1
The Player with Many Faces: A Conversation with Louis Castle
Dec 2002
*
1
Latin America's New Cultural Industries still Play Old Games
Jul 2001
*
1
Is It Possible to Build Dramatically Compelling Interactive Digital Entertainment?
Oct 2005
Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies
Oct 2005
A survey method for assessing perceptions of a game: The consumer playtest in game design
Oct 2005
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design
Oct 2005
Formal Models and Game Design
Oct 2005
The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design
Oct 2005
What WarioWare can teach us about Game Design
Oct 2005
A Conversation with Raph Koster
Oct 2005
The Hunt for Collaborative War Gaming - CASE: Battlefield 1942
Dec 2004
Social Realism in Gaming
Dec 2004
Loading the Dice: The Challenge of Serious Videogames
Dec 2003
Uneasy lies the head that wears a crown: Interactivity and signification in Head Over Heels
Dec 2003
I Lose, Therefore I Think: A Search for Contemplation amid Wars of Push-Button Glare
Dec 2003
Sim Sin City: some thoughts about Grand Theft Auto 3
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