Manager In A Strange Land: Most Projects Suck (17 Oct 2003)
The fact is, almost all projects suck in one way or another, even high-profile ones. The Sims? Came in late. Half-Life? Came in late. Most high-profile Nintendo titles? Came in late. Spider-Man, the last game I helped ship? Was on time, but went over our original budget and we cut content.
Article URL: http://www.gamasutra.com/features/20031017/fristrom_01.shtml
Read 297 more articles from Game Development Network sorted by
Next Article: playing the TUBA