Manager In A Strange Land: Churning (12 Dec 2003)
Last column I discussed how you can speed up a content team by decreasing turnaround and getting them a decent asset control system. There's another thing that slows your content team down, and that's having a broken game. If your content team can't play the game, they can't test their stuff, and one thing they constantly need to be doing is testing their stuff.
Article URL: http://www.gamasutra.com/features/20031212/fristrom_01.shtml
Read 297 more articles from Game Development Network sorted by
date,
popularity, or
title.
Next Article: Night of the Image Map
|