Designing with Gameplay Modes and Flowboards (10 May 2004)
Ernest Adams describes his approach to designing games, in which he looks at the gameplay mode and constructs a "flowboard" -- a combination of flowchart and storyboard -- of the structure. Here's how he does it.
Article URL: http://www.gamasutra.com/features/20040510/adams_01.shtml
Read 297 more articles from Game Development Network sorted by
date,
popularity, or
title.
Next Article: Determining Space from Place for Natural History Collections
|