Nomic World: By the players, for the players (27 May 2004)
This is really the argument for Nomic World, for making an environment as wholly owned and managed by and for the citizens as a real country -- if we're going to preserve our political freedoms as we moved to virtual environments, we're going to need novel political and economic relations between the citizens and their environments. We need this, we can't get it from the real world. So we might as well start experimenting now, because it's going to take a long time to get good at it, and if we can enlist the players efforts, we'll learn more, much more, than if we leave the political questions in the hands of the owners and wizards.
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