Killer Software (13 Aug 2004)
The bad boys of software are bad for different reasons. But whether its intermittent crashes which promote data paranoia, maddening mazes of dialogs or addictive (habit-forming?) gameplay, they all share the ability to dramatically change our lives for the bad.
Back in 2002, a Korean man died from playing games 86 hours straight. Software has also allowed many to withdraw from regular life. Certainly the software designers did not intend for this type of outcome, but whose responsibility should it be to plan against the larger negative social effects of software?
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