What We Learned Evaluating the Usability of a Game (01 Nov 2004)
Papers often approach either the need for usability testing in games or the differences between what makes a game useful versus what makes a productivity application useful. This article focuses on the methods employed for the usability testing of Ion Storm’s game Thief: Deadly Shadows.
Article URL: http://www.stcsig.org/usability/newsletter/0410-gameevaluation.html
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