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Playtime anytime: games and multimedia on mobile phones (01 Dec 2002)
Whether mobile phones have any relevance to the educational sector though is contestable. Platform games and 3D shooters demonstrate very little applicability unless, as with the case of massive multiplayer online games, players are able to form teams and communicate in-game to find solutions to problems, and strategies that secure success. Other games, such as the BBC/Orange collaboration on The Weakest Link interactive SMS game, are unlikely to encourage teachers to allow mobile phones in classrooms.
Article URL: http://www.nestafuturelab.org/viewpoint/tech10.htm

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