Episodic gaming (14 Apr 2003)
For many people, 24 has rejuvenated the episodic formula of television drama. Where most TV series are predicated on each episode featuring its own discrete storylines and themes, 24 takes one long, convoluted plot (plus associated subplots) and spins it out over six months, slowly evolving each of its elements and characters. It is, metaphorically speaking, a novel rather than a collection of interconnected short stories.
The episodic game follows a similar pattern. The accepted model is that an opening episode, or chapter as it is sometimes called, is distributed free as an internet download. A month or so later, the next chapter is introduced over the web for a subscription fee, and so on until the game's narrative is complete.
Article URL: http://www.nestafuturelab.org/viewpoint/creat17.htm
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