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Developing a child-centred design process (01 Jun 2003)
Putting the games and toy industries aside, the main drive behind interactive content development for children is an educational one. In both schools and museums the general opinion is if children have access to computers it should be for specific educational aims derived from the national curriculum and other associated educational bodies. 'Edutainment' aims to make learning fun and so far has mainly been developed exactly like the word - a literal splicing of educational content and game-play structure.

This design approach often limits the potential of children's experiences with interactive technologies because it dictates the way they learn by applying existing teaching techniques to content development, rather than acknowledging the great potential interactive technologies have to provide children with new ways of learning. They can be involved in developing for themselves, enabling a redefinition of 'interactive learning'.
Article URL: http://www.nestafuturelab.org/viewpoint/learn22.htm

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