Accessing games through sound, motion and emotion (10 Dec 2003)
Computer games have been used in the past few years in ways that most developers probably wouldn't imagine. They might expect to see the odd PlayStation donated to a children's ward in a hospital, but they probably wouldn't expect to find a researcher sitting next to it monitoring games for their therapeutic benefits. They might not expect to find a large number of disabled people playing multiplayer online games either, where they have the freedom of physical movements denied to them in their real environments.
Article URL: http://www.nestafuturelab.org/viewpoint/art12.htm
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