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Reflections on DigiPlay 4: Teaching with, learning from computer games (11 Mar 2005)
This session focused on the role of user-led design in educational game development. The session included a Futurelab presentation on the role of informants - be they students, teachers, graphic artists, software developers or academics - in the creation of a learning environment5. The second contributor, Caroline Pelletier, discussed methods of working with students - this highlighted the need for students to be exposed to the principles of game design prior to having them act as co-designers. In both presentations the goal is to create a resource that is motivational but embedded in teaching strategies, pedagogies and educational contexts. This supported the argument about the difficulties in grafting games into education discussed in the first session.
Article URL: http://www.nestafuturelab.org/viewpoint/art45.htm

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