Playing away: design lessons for handheld gaming (14 Mar 2005)
Like many in the industry, SUS are intrigued and excited by the gameplay possibilities that new devices such as the DS and Sony's rival PSP might offer. But is it all good news for the consumer?
Are the novel control and input facilities offered by the Nintendo DS usable, and are they going to be useful in the long run?
Can the Sony PSP succeed as a 'jack-of-all-trades' or is it better to focus on delivering one type of entertainment experience?
Article URL: http://www.usability.serco.com/papers/Handheld_Gaming_Guide.pdf
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