Playing at Reality: Exploring the Potential of the Digital Game as a Medium for Science Communication (03 Aug 2005)
Because the features of scientific and educational simulations and games that facilitate knowledge construction are the very same features that make digital games enjoyable to play, the player of a scientific-simulation-based digital game would be simultaneously gaining enjoyment and acquiring scientific knowledge. If science were widely communicated using digital games, therefore, then it would be possible for there to be a popular scientific culture.
Article URL: http://www.gamasutra.com/education/theses/20050802/aitkin_01.shtml
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