Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design (20 Oct 2005)
It also became clear during the player study, that players’ feelings of control need to be supported both in the actual gameplay situation and, especially, regarding lottery gaming. In a persistent game world this means that there is a need to support different kinds of player types and playing modes, so that players themselves are able, to some degree, to control for example when to play and how to separate the playing from their real life. From a game design angle, strong holding power of the game can be seen as a desirable quality to produce. But while being captivating, the game should also support the feeling of control and let players make decisions about their own playing style.
Article URL: http://gamestudies.org/0501/ermi_mayra/
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