Online Game Technology (29 Mar 2006)
Multiplayer online games represent an increasingly significant segment of the video game industry. The technical infrastructure supporting online games differs from that of conventional games in several respects, including the critical role of network bandwidth and latency and the use of architectures supporting distributed applications and high-performance parallel processing. The Cell Broadband Engine™ processor, designed and manufactured by IBM, is expected to play a key role in this emerging infrastructure. This issue contains 9 papers describing the Cell Broadband Engine processor and other aspects of online game technology, including "deep computing" for games, the on demand game operating environment, and business integration and models for this industry segment. It also contains one paper on the interaction of information technology (IT) and business management.Add this article to Del.icio.us